There are a number of shop and camp spaces for healing, equipment, and purchasing more food, so while players can run the risk of ending their journey, there are opportunities for you to be exploratory, within reason and the scope of your available resources.Įnemy encounters are displayed on the map, so engaging in battles is a deliberate choice- however, this is where the meat of the game’s mechanics come into play, and besting more powerful enemies is always the end goal of any run. You’ll need to be careful, as long distances consume your food meter, which will end your excursion should it dry up completely. You’ll be moving game pieces of your playable party around a hexagon-style grid, complete with obstacles, events, and enemy encounters. Sea Horizon starts small, with a series of adventure vignettes that serve as introductions to the gameplay structure and character archetypes. Like any good roguelike, however, it focuses on resource management and build optimization to ensure success.Īlthough many of the heavy hitting tabletop titles have already made their way to Switch, is this game unique and mechanically sound enough to warrant a purchase? The way it reveals its roguelike structure is certainly inventive, but it does so in an extremely accessible fashion that grips a strategically-minded player with teases at elaborate gameplay maneuvers. The recently released Sea Horizon isn’t exactly a deck-building game, as it mainly utilizes dice rolling rather than cards in order to add a random element to its battles. Sure, some have been roguelikes, while others have integrated the concept of luck and deck manipulation into their core gameplay mechanics, then spreading them across lengthy campaigns. I have reviewed a number of tabletop– inspired titles on the Nintendo Switch during my tenure at SwitchRPG, to the point where I consider myself an expert on the topic.
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